DnD/Wl: fix drop sequence when drop is done on a bad target.
authorDaniel Zaoui <daniel.zaoui@yahoo.com>
Tue, 10 Mar 2015 18:30:00 +0000 (20:30 +0200)
committerDaniel Zaoui <daniel.zaoui@yahoo.com>
Mon, 16 Mar 2015 07:42:02 +0000 (09:42 +0200)
commitc0bd72eaa4e1fec51c17e16520da1ea5c67f4270
treefa0cc873c2517f89bcf3c4a86706895da0385adb
parent29ddeff5018ebb2bb4e395340785a7b744725deb
DnD/Wl: fix drop sequence when drop is done on a bad target.

The problem occurs when no drop target below the mouse can receive the
data type provided and the mouse button is released. The mouse pointer
stays grabbed and this leads to issues for the next drags.
To solve this, on a bad drop, the destination window has to request
from the source window the end of the dnd.
legacy/elementary/src/lib/elm_cnp.c