Ector: use uint32_t instead of uint
authorJean-Philippe Andre <jp.andre@samsung.com>
Thu, 3 Dec 2015 11:15:17 +0000 (20:15 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Thu, 3 Dec 2015 11:28:27 +0000 (20:28 +0900)
commitc09199f0e036a4abb806dbc9fca4960316ecdd08
tree59a97974def195fc0ede4f58130e44288c7b8450
parent648cef1db1b96e5d5dbae58f0dafa78e67958903
Ector: use uint32_t instead of uint

This fixes the build for Windows. Thanks @vtorri for the report.

I'm not using "unsigned int" as uint was mostly used like DATA32,
ie. color data (one pixel color or a pixel buffer).
src/lib/ector/software/ector_software_gradient.c
src/lib/ector/software/ector_software_private.h
src/lib/ector/software/ector_software_rasterizer.c
src/modules/evas/engines/gl_common/evas_gl_api_ext_def.h
src/static_libs/draw/draw.h
src/static_libs/draw/draw_main.c
src/static_libs/draw/draw_main_neon.c
src/static_libs/draw/draw_main_sse2.c