asahi: Rework system value lowering
The previous lowering was insufficient in two areas:
* No support for indirection. This is required for dynamically indexing into
UBOs, SSBOS, etc in OpenGL ES 3.2
* Only a single table supported. Multiple tables are required to implement
indirect dispatch/draws efficiently, in order to bind the indirect buffer as
uniforms.
The first problem is addressed here by reworking the lowering of
system values to happen in NIR, decoupled from the uniform register assignment
details, such that we can handle 1:n lowerings in a straightforward way.
Namely, indirect sysvals are lowered to indirect memory loads relative to the
base address of the sysval table, where the table address is itself pushed as a
(direct) sysval.
The second problem is addressed in this patch by generalizing to multiple
uniform tables.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21703>