YaGL: Fix surface invalidation in onscreen backend 63/13763/1
authorStanislav Vorobiov <s.vorobiov@samsung.com>
Tue, 5 Nov 2013 10:25:27 +0000 (14:25 +0400)
committerStanislav Vorobiov <sheffmail@mail.ru>
Sat, 14 Dec 2013 15:11:34 +0000 (19:11 +0400)
commitbf10df307b1815ae98c8bc61cc731ed0e55d04a5
tree6f68c93bdcda3ec3cdbe04793c06c1cc03bd0fd1
parent34668d898e6581ddc47865e6de2d30b55ef47031
YaGL: Fix surface invalidation in onscreen backend

We should always bind framebuffer zero before attaching
new texture/renderbuffer since current framebuffer might be
different from framebuffer zero

Change-Id: I797b9686473def2c85060a88ad7e9ae794070165
hw/yagl/yagl_backends/egl_onscreen/yagl_egl_onscreen_surface.c