glsl/cs: Add several GLSL compute shader variables
authorJordan Justen <jordan.l.justen@intel.com>
Wed, 11 Jun 2014 00:43:25 +0000 (17:43 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Mon, 28 Jul 2014 00:59:28 +0000 (17:59 -0700)
commitbe8bc588b93286dff6a6c1e8594ec40da50658ff
treef3cd02f1946666a803f39a977f61886010d51235
parent12029046a276ff6903664a0d0771d85279386360
glsl/cs: Add several GLSL compute shader variables

With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/glsl/builtin_variables.cpp