Evas GL common: Only push color VBO for map when required
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Apr 2015 02:13:52 +0000 (11:13 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Apr 2015 02:40:04 +0000 (11:40 +0900)
commitbe45a45a26a5850d44861a558fcf9ee40badcd34
treeb23e9db82e0b5eda99ec971d9b046ea232ae8bae
parent1438a980dd1e02cea0c9759d85372505bb1a9254
Evas GL common: Only push color VBO for map when required

Since the new shader selection system is able to check the
value of nomul, we can avoid pushing color when they are not
required (color is opaque white).

Hopefully this will fix Dave's crash (mayyyyybe...)
src/modules/evas/engines/gl_common/evas_gl_context.c