Evas GL common: Fix masking of maps based on RGB+A textures
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Apr 2015 11:43:46 +0000 (20:43 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Tue, 14 Apr 2015 07:37:12 +0000 (16:37 +0900)
commitbe40389bea4557e58eaae13a5b6f81a48a9c5f68
tree3aa32b4476b547f6c36eddac1b12e3e10981ae34
parent34bb3bb9a5d8a74361d167ba2a2db785c5f2ccb4
Evas GL common: Fix masking of maps based on RGB+A textures

That's like a case that will never happen.
Apply a map on an image loaded from an ETC1_ALPHA image. Oh, and
also add a mask on top of that.
src/modules/evas/engines/gl_common/evas_gl_context.c