radv: import retained NIR shaders later in the compilation process
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 7 Apr 2023 09:36:08 +0000 (11:36 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 7 Apr 2023 14:38:46 +0000 (14:38 +0000)
commitbcd33d2937a34784bab242c3adc748beba6484e1
tree6ee2292a315f7df1e07ed99bff889a297c5fcf99
parente90976493059eb712d7240f1758d3924b14d79db
radv: import retained NIR shaders later in the compilation process

This allows us to remove the intermediate NIR shader pointer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22356>
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h