Stop calling destroy methods of texture and FrameBuffers on RenderManager destructor 72/102672/5
authorFerran Sole <ferran.sole@samsung.com>
Tue, 6 Dec 2016 09:33:51 +0000 (09:33 +0000)
committerFerran Sole <ferran.sole@samsung.com>
Tue, 6 Dec 2016 14:30:35 +0000 (14:30 +0000)
commitbcd0c74c7392dd0b3f85f2d2d3cb659959090f9f
tree2144582fcaa1fc69c4b2fbdfa0db7578e08e8efc
parent53ad0a8d1d3c644d74301687625e3dedabe592b0
Stop calling destroy methods of texture and FrameBuffers on RenderManager destructor

Textures and FrameBuffers GL resources where being destroyed on RenderManager destructor
which is called from event thread causing crashes on some GL drivers.

Removed destruction of texture and framebuffer resources since they will be cleaned up
automatically when the GL context is destroyed

Change-Id: I8bd4d79399554179819e091e662ea0c9a6e0bc5f
automated-tests/src/dali/utc-Dali-FrameBuffer.cpp
automated-tests/src/dali/utc-Dali-Texture.cpp
dali/internal/render/common/render-manager.cpp
dali/internal/render/renderers/render-frame-buffer.cpp
dali/internal/render/renderers/render-frame-buffer.h
dali/internal/render/renderers/render-texture.cpp
dali/internal/render/renderers/render-texture.h