Extract most of the mutable state of SkShader into a separate Context object.
authorcommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 23 Apr 2014 09:11:58 +0000 (09:11 +0000)
committercommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 23 Apr 2014 09:11:58 +0000 (09:11 +0000)
commitbc2f1dc85e458af7bdb87873e60207f9f7299e4a
tree67d5a4307d15408c660fa7137c5a99f1e7f7c6bc
parentea26a0e14f1f88ccffa15c149892008aa9f52f3e
Extract most of the mutable state of SkShader into a separate Context object.

SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.

Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.

TEST=out/Debug/dm
BUG=skia:1976

Committed: http://code.google.com/p/skia/source/detail?r=14216

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/207683004

git-svn-id: http://skia.googlecode.com/svn/trunk@14323 2bbb7eff-a529-9590-31e7-b0007b416f81
39 files changed:
include/core/SkColorShader.h
include/core/SkComposeShader.h
include/core/SkEmptyShader.h
include/core/SkShader.h
include/effects/SkPerlinNoiseShader.h
include/effects/SkTransparentShader.h
src/core/SkBitmapProcShader.cpp
src/core/SkBitmapProcShader.h
src/core/SkBitmapProcState.cpp
src/core/SkBitmapProcState.h
src/core/SkBlitter.cpp
src/core/SkBlitter.h
src/core/SkBlitter_A8.cpp
src/core/SkBlitter_ARGB32.cpp
src/core/SkBlitter_RGB16.cpp
src/core/SkCanvas.cpp
src/core/SkComposeShader.cpp
src/core/SkCoreBlitters.h
src/core/SkDraw.cpp
src/core/SkFilterShader.cpp
src/core/SkFilterShader.h
src/core/SkPictureShader.cpp
src/core/SkPictureShader.h
src/core/SkShader.cpp
src/core/SkSmallAllocator.h
src/effects/SkPerlinNoiseShader.cpp
src/effects/SkTransparentShader.cpp
src/effects/gradients/SkGradientShader.cpp
src/effects/gradients/SkGradientShaderPriv.h
src/effects/gradients/SkLinearGradient.cpp
src/effects/gradients/SkLinearGradient.h
src/effects/gradients/SkRadialGradient.cpp
src/effects/gradients/SkRadialGradient.h
src/effects/gradients/SkSweepGradient.cpp
src/effects/gradients/SkSweepGradient.h
src/effects/gradients/SkTwoPointConicalGradient.cpp
src/effects/gradients/SkTwoPointConicalGradient.h
src/effects/gradients/SkTwoPointRadialGradient.cpp
src/effects/gradients/SkTwoPointRadialGradient.h