main: Fake entry point for glClearNamedFramebufferfv.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:38:39 +0000 (13:38 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
commitbbd9c55d0217c697cbe090057bfbf830b551ed36
tree7fbc027f2b59f49c24ea83acaa537070b8fdba4a
parent43db4b8465c203f9748cd2a7e08d8242573116f1
main: Fake entry point for glClearNamedFramebufferfv.

Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp