Make experimental Perlin noise shader take texture proxies
authorRobert Phillips <robertphillips@google.com>
Tue, 21 Mar 2017 12:48:40 +0000 (08:48 -0400)
committerSkia Commit-Bot <skia-commit-bot@chromium.org>
Tue, 21 Mar 2017 19:38:55 +0000 (19:38 +0000)
commitbbd7a3be407ce94fcc4f8b1eb475de8b6f49026e
tree8d2aabdf69316d15483e0af8f86d44c64a2c1a4f
parent7322b52e616a6cec2ed0e88456c4b43f944b8b69
Make experimental Perlin noise shader take texture proxies

This is split out of: https://skia-review.googlesource.com/c/8823/ (Remove GrFragmentProcessor-derived class' GrTexture-based ctors)

Change-Id: I18c444981f5c72e9688866e045c90844bc4945b1
Reviewed-on: https://skia-review.googlesource.com/9917
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
src/gpu/SkGr.cpp
src/gpu/SkGr.h