For deferredTexture, need to check if the fragment program/shader writes
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 21 Oct 2006 22:43:15 +0000 (22:43 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 21 Oct 2006 22:43:15 +0000 (22:43 +0000)
commitbb19e64d12eaf27e2adc3faac7e09555bb66d724
tree5efc1a713c0c9c9d1d5ae05f9139e2ae3c669322
parent828d15a6e0907fe4bb7c564d453a2b1a05f109bc
For deferredTexture, need to check if the fragment program/shader writes
the fragment Z.
src/mesa/swrast/s_span.c