udlfb: introduce a rendering mutex
authorMikulas Patocka <mpatocka@redhat.com>
Mon, 1 Apr 2019 15:46:57 +0000 (17:46 +0200)
committerBartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
Mon, 1 Apr 2019 15:46:57 +0000 (17:46 +0200)
commitbabc250e278eac7b0e671bdaedf833759b43bb78
tree035e773470ccd0629b2a925a017ee0381d515e6b
parent6b11f9d8433b471fdd3ebed232b43a4b723be6ff
udlfb: introduce a rendering mutex

Rendering calls may be done simultaneously from the workqueue,
dlfb_ops_write, dlfb_ops_ioctl, dlfb_ops_set_par and dlfb_dpy_deferred_io.
The code is robust enough so that it won't crash on concurrent rendering.

However, concurrent rendering may cause display corruption if the same
pixel is simultaneously being rendered. In order to avoid this corruption,
this patch adds a mutex around the rendering calls.

Signed-off-by: Mikulas Patocka <mpatocka@redhat.com>
Cc: Bernie Thompson <bernie@plugable.com>
Cc: Ladislav Michl <ladis@linux-mips.org>
Cc: <stable@vger.kernel.org>
[b.zolnierkie: replace "dlfb:" with "uldfb:" in the patch summary]
Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
drivers/video/fbdev/udlfb.c
include/video/udlfb.h