Allow geometry variation in 3D texture filtering tests
authorPyry Haulos <phaulos@google.com>
Wed, 21 Jan 2015 18:10:44 +0000 (10:10 -0800)
committerPyry Haulos <phaulos@google.com>
Wed, 21 Jan 2015 22:45:34 +0000 (22:45 +0000)
commitb9df7b5d58961270c55c87000a38a8ccbbdc19e9
tree7399a96a5220741b12485811e6daaefe6ceb20ea
parent3cc483b18a439f3c4484601d351ea541a428b9c5
Allow geometry variation in 3D texture filtering tests

3D texture verification code was expecting geometry to match exactly
between the result and the reference. This was causing false negatives
on some HW.

Bug: 19092978
Change-Id: I7f20a0dc659e33c5ca3a6c88a0d242267f24fe6a
modules/gles3/functional/es3fTextureMipmapTests.cpp
modules/glshared/glsTextureTestUtil.cpp