Fix TFP logic and simplify the FBO model. i.e. it's not necessary
authorgb <gb@5584edef-b1fe-4b99-b61b-dd2bab72e969>
Fri, 2 Apr 2010 11:27:23 +0000 (11:27 +0000)
committergb <gb@5584edef-b1fe-4b99-b61b-dd2bab72e969>
Fri, 2 Apr 2010 11:27:23 +0000 (11:27 +0000)
commitb8aadb9e82fa9b4f5e5fb6e7d191e21261ca0dce
tree515008b9a8a6362fc7e8f02a80999ef628a8a4a9
parent8e6dea5b74b489318c55d7d5694f27d16ec0f0dd
Fix TFP logic and simplify the FBO model. i.e. it's not necessary
to create another texture (and storage) for the TFP, simply a new texture name.
gst-libs/gst/vaapi/gstvaapitexture.c
gst-libs/gst/vaapi/gstvaapiutils_glx.c
gst-libs/gst/vaapi/gstvaapiutils_glx.h