glthread: make glGetActiveUniform return without syncing
authorMarek Olšák <marek.olsak@amd.com>
Sat, 3 Oct 2020 20:11:07 +0000 (16:11 -0400)
committerMarge Bot <eric+marge@anholt.net>
Sat, 21 Nov 2020 21:02:56 +0000 (21:02 +0000)
commitb8684672ff39d49bc2db3564b8c77784606a5d9d
tree701946ba7129be5108bcb9de86f4a937de7caa26
parent5f820b38d41a3bea956fd79ec6930fea860b50d9
glthread: make glGetActiveUniform return without syncing

We just need to track glLinkProgram and glDeleteProgram.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7053>
src/mapi/glapi/gen/gl_API.xml
src/mesa/main/glthread.c
src/mesa/main/glthread.h
src/mesa/main/glthread_shaderobj.c