Connection was accidentally of the Queued variety
authorAlan Alpert <alan.alpert@nokia.com>
Thu, 12 Jan 2012 10:32:56 +0000 (20:32 +1000)
committerQt by Nokia <qt-info@nokia.com>
Tue, 17 Jan 2012 06:55:00 +0000 (07:55 +0100)
commitb816227b6a827a0168f8c6ab1fb8664a1074442c
tree11d561da01edfc5a32b629bf8f56b51dbc421285
parentd758f3aac6c8a15d1b346ea961e820e7247af20b
Connection was accidentally of the Queued variety

This connection needs to be direct, because right after that signal is
emitted the next frame is drawn (before we return to the event loop at
least). The sprite updating needs to happen in time for the frame or the
sprites get confused.

Task-number: QTBUG-23407
Change-Id: Ie56465145461486456462154dfafe546fedaaaaa
Reviewed-by: Martin Jones <martin.jones@nokia.com>
src/quick/particles/qquickimageparticle.cpp