gl: use gles2 shaders everywhere
authorMatthew Waters <matthew@centricular.com>
Mon, 10 Aug 2015 14:38:32 +0000 (16:38 +0200)
committerMatthew Waters <matthew@centricular.com>
Mon, 10 Aug 2015 14:38:32 +0000 (16:38 +0200)
commitb7777b91812c58dc5f8a365c1e13b3de7116ead4
treeb13b80f50dd7f18012e17455d7cec4380637ddcd
parent1a6fe3db40ec3a0946f2870ebb25a9ebed55245f
gl: use gles2 shaders everywhere

This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
23 files changed:
ext/gl/effects/gstgleffectblur.c
ext/gl/effects/gstgleffectbulge.c
ext/gl/effects/gstgleffectfisheye.c
ext/gl/effects/gstgleffectglow.c
ext/gl/effects/gstgleffectidentity.c
ext/gl/effects/gstgleffectlaplacian.c
ext/gl/effects/gstgleffectlumatocurve.c
ext/gl/effects/gstgleffectmirror.c
ext/gl/effects/gstgleffectrgbtocurve.c
ext/gl/effects/gstgleffectsin.c
ext/gl/effects/gstgleffectsobel.c
ext/gl/effects/gstgleffectsquare.c
ext/gl/effects/gstgleffectsqueeze.c
ext/gl/effects/gstgleffectssources.c
ext/gl/effects/gstgleffectssources.h
ext/gl/effects/gstgleffectstretch.c
ext/gl/effects/gstgleffecttunnel.c
ext/gl/effects/gstgleffecttwirl.c
ext/gl/effects/gstgleffectxray.c
ext/gl/gstgldifferencematte.c
ext/gl/gstgleffects.c
ext/gl/gstgleffects.h
gst-libs/gst/gl/gstglfilter.c