Updated deferred-shading shaders to new format 64/318164/2
authorDavid Steele <david.steele@samsung.com>
Mon, 13 Jan 2025 17:07:07 +0000 (17:07 +0000)
committerDavid Steele <david.steele@samsung.com>
Tue, 21 Jan 2025 13:56:44 +0000 (13:56 +0000)
commitb71d830184250fabadd08d206197e67dcce3084b
treec9de2e071a7de70312f9dfecdfdc979182ff1167
parent66810323cc753c2481abb318755d29a4b3809049
Updated deferred-shading shaders to new format

Issues: Multiple outputs in frag shader are not well supported by
the shader parser. If there is no OUTPUT, then it inserts
gl_FragColor, which is not desired here. So, the first output is
replaced with OUTPUT, and the remaining outputs are left as-is.

Change-Id: Icff6499ded0cea8f4c67459685e99b55ce5edef0
Signed-off-by: David Steele <david.steele@samsung.com>
examples/deferred-shading/shaders/deferred-shading-mainpass.frag
examples/deferred-shading/shaders/deferred-shading-mainpass.vert
examples/deferred-shading/shaders/deferred-shading-prepass.frag
examples/deferred-shading/shaders/deferred-shading-prepass.vert