2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
authorEmmanuele Bassi <ebassi@openedhand.com>
Thu, 26 Jun 2008 13:54:13 +0000 (13:54 +0000)
committerEmmanuele Bassi <ebassi@openedhand.com>
Thu, 26 Jun 2008 13:54:13 +0000 (13:54 +0000)
commitb6aa1ca9ecb17c8406ad654f1c6a963fc6c7d924
tree482d20f515843170695e14b4bac33c641011cb95
parent561e95eedfa300ab0b1f20d429a2e9836f0093fc
2008-06-26  Emmanuele Bassi  <ebassi@openedhand.com>

* clutter/clutter-shader.c (bind_glsl_shader): Verify that the
vertex shader has been successfully compiled, like we do with
the fragment shader.
ChangeLog
clutter/clutter-shader.c