ilo: do not need last shader stage for 3DSTATE_SBE
authorChia-I Wu <olvaffe@gmail.com>
Thu, 22 Aug 2013 06:59:03 +0000 (14:59 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Thu, 22 Aug 2013 07:18:29 +0000 (15:18 +0800)
commitb6037e734ee22849cea05a3c92d908e5f92a79fb
tree5fa4ee5f0094a1d68fda3e2079213623bed45bab
parent627d7ca7631c6835f22f2f945c11abba24a650e4
ilo: do not need last shader stage for 3DSTATE_SBE

We have set up 3DSTATE_SBE (or 3DSTATE_SF on GEN6) in
ilo_shader_select_kernel_routing().  There is no need to pass the last shader
stage to the GPE function.
src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
src/gallium/drivers/ilo/ilo_gpe_gen6.h
src/gallium/drivers/ilo/ilo_gpe_gen7.h