intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
authorJason Ekstrand <jason@jlekstrand.net>
Mon, 12 Sep 2016 22:50:04 +0000 (15:50 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 15 Sep 2016 00:51:16 +0000 (17:51 -0700)
commitb56f509ee0d6fcf85eb01aecfdcc66fb784fee97
tree8ad60e423defef31ec882bbbb584091807b0af01
parentc779ad3e6613bf318a1cb006a65c45cf7054ac63
intel/blorp: Emit 3DSTATE_MULTISAMPLE directly

Previously, we relied on a driver hook for 3DSTATE_MULTISAMPLE.  However,
now that Vulkan and GL use the same sample positions, we can set up
3DSTATE_MULTISAMPLE directly in blorp and delete the driver hook.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/intel/blorp/blorp_genX_exec.h
src/intel/vulkan/genX_blorp_exec.c
src/mesa/drivers/dri/i965/genX_blorp_exec.c