Fix precision issue in NearestEdgeTests shaders
authorAncheng Qiao <ancheng.qiao@arm.com>
Mon, 22 Feb 2021 10:25:25 +0000 (18:25 +0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 18 Mar 2021 08:27:24 +0000 (08:27 +0000)
commitb5328021844d8fcca5d0facc327f1e31785ed880
tree71ec873ec7627a9f6622e400bd1247fe8d12f270
parent8b54c05b621bb13e9d53531c12c29965f3a9c238
Fix precision issue in NearestEdgeTests shaders

We should also use the calculated offset in shader.

Affects:
KHR-GLES32.core.nearest_edge.*

Components: OpenGL ES

VK-GL-CTS issue: 2651

Change-Id: I9427d3a95a98e3be58dd7ea16a2bf96822f33450
external/openglcts/modules/common/glcNearestEdgeTests.cpp