Use pipeline layout alongside with fragment shader stage
authorSlawomir Cygan <slawomir.cygan@intel.com>
Thu, 10 Nov 2022 16:12:05 +0000 (17:12 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 1 Dec 2022 19:01:46 +0000 (19:01 +0000)
commitb4f2d40159b54ff70ce6acc1916fb6faa674f7b9
treebf730d858ce2bc5366c0f99576bdae401e5ba522
parenta48a47b7a1b29d5e1b65e3eab84eec40744fef4a
Use pipeline layout alongside with fragment shader stage

In pipeline libraries, pipeline layout is requried if fragment
shader is present in the pipeline.

Affects: dEQP-VK.pipeline.pipeline_library.graphics_library.misc.bind_null_descriptor_set.*

VK-GL-CTS Issue: 4096

Components: Vulkan
Change-Id: Ia70b0f18f497e2e9102e7748c87ea5e5092098bc
external/vulkancts/modules/vulkan/pipeline/vktPipelineLibraryTests.cpp