radeonsi: Pass VS resource descriptors to the HW ES shader stage as well
authorMichel Dänzer <michel.daenzer@amd.com>
Wed, 22 Jan 2014 08:32:09 +0000 (17:32 +0900)
committerMichel Dänzer <michel@daenzer.net>
Wed, 29 Jan 2014 02:08:43 +0000 (11:08 +0900)
commitb4e14931a941f24dbd11d24653754acb48a95963
tree6dfca91c7092111b328b9ca1087eb0d6c978c67f
parent67e385b3b79e86507211442152072cb86fc834fd
radeonsi: Pass VS resource descriptors to the HW ES shader stage as well

This makes sure constants and samplers work in the vertex shader even
when a geometry shader is active.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_descriptors.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_draw.c