mesa/glsl: set double inputs read directly in shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 20 Oct 2016 04:21:06 +0000 (15:21 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Wed, 26 Oct 2016 03:29:36 +0000 (14:29 +1100)
commitb4b450a5cbd22690b221d0252e6d11f4c0e02ab8
tree7b6b7fe6176c85c23162c77d427a5d6b7b68bfc1
parent24093975e89178ebee19e4d00fed3d9eb2470c89
mesa/glsl: set double inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/glsl/ir_set_program_inouts.cpp
src/compiler/shader_info.c
src/mesa/main/mtypes.h