radv: use the number of VS outputs for computing the tessellation info
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 7 Aug 2023 12:32:00 +0000 (14:32 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 11 Aug 2023 07:43:58 +0000 (07:43 +0000)
commitb34c027cb0e55c35d44347fb628164874f0ad669
tree4ae3b7d0de9fe9c6eeaabbc2e69196f0047950e7
parent8a97302f57fede4791acdb504bad449508fbfc01
radv: use the number of VS outputs for computing the tessellation info

When TCS isn't linked with VS, the vertex stride should be computed
from vertex outputs. This is only for shader object and shouldn't
change anything right now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24540>
src/amd/vulkan/radv_cmd_buffer.c