compositor: Move update_shm_texture() to gles2-renderer.c
authorKristian Høgsberg <krh@bitplanet.net>
Thu, 6 Sep 2012 02:13:58 +0000 (22:13 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Fri, 7 Sep 2012 01:08:13 +0000 (21:08 -0400)
commitb1fd2d6dd841c8befd1d33e4d1f43c85f9f6b14a
tree69e243c9094c69b8bf33daf91788fda2ff6a2a4e
parent25894fc920ebbd6e6ec58db3cfc72bec32c0af4f
compositor: Move update_shm_texture() to gles2-renderer.c

We rename it flush_damage() as it's the point where we update our rendering
API source (eg, the gles2 texture) according to the accumulated damage,
if necessary.
src/compositor.c
src/compositor.h
src/gles2-renderer.c