Use the current OpengGL standard to determine blur precision, rather than kGLES
authorBrian Salomon <bsalomon@google.com>
Tue, 20 Oct 2015 21:33:26 +0000 (17:33 -0400)
committerBrian Salomon <bsalomon@google.com>
Tue, 20 Oct 2015 21:33:26 +0000 (17:33 -0400)
commitb1dda9b4cd4488b01fb043ec9a937c42f5e71a2d
treebcd4cfe68d0661218d5e1e33e60093559dc6e279
parent0c768a2f330e0e8f0883e174260928097d33e526
Use the current OpengGL standard to determine blur precision, rather than kGLES

TBR=ethannicholas@google.com,robertphillips@google.com

Review URL: https://codereview.chromium.org/1408123004 .
src/effects/SkBlurMaskFilter.cpp