Skip BC/DXT formats in Texture3D tests
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Mon, 14 May 2018 15:24:04 +0000 (15:24 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 31 May 2018 10:57:25 +0000 (06:57 -0400)
commitb02c9b543690e1e3085ebd93546894fc761bc25b
tree7436e39c7136983da0d33d7ae1daf116952a2e04
parent4b3fe8731e24ef3622027caf7f0a5cbfa438388d
Skip BC/DXT formats in Texture3D tests

These formats only supports 2D images.

Affects:
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_image
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_sub_image

Components: OpenGL

VK-GL-CTS issue: 1163

Change-Id: I806dccfdbb2969b51c0ee9a1010c04107154733a
(cherry picked from commit a0b8363a7837546c73e4d30a6c6d37da21ea8645)
external/openglcts/modules/gles2/es2cTexture3DTests.cpp