radv: do not store meta shaders to the default shader disk cache
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 20 Sep 2021 15:09:41 +0000 (17:09 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 21 Sep 2021 12:21:41 +0000 (12:21 +0000)
commitaf740f2c3571b30c83776cb1dfba3add9afb6f81
tree980a251bf2689169b3c12e1c03cf59db144d9cad
parentb0d7e8905b71a39dfc19d22e492a858db9acd6f2
radv: do not store meta shaders to the default shader disk cache

Meta shaders are already stored in a different shader cache file.
Storing them in two places wastes disk space and they are never
loaded from the default shader disk cache anyways.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12937>
src/amd/vulkan/radv_pipeline_cache.c