Reducing number of calls to GLSL mix() from two to one reduces frame render time...
authorfmenozzi <fmenozzi@google.com>
Tue, 16 Aug 2016 16:24:52 +0000 (09:24 -0700)
committerCommit bot <commit-bot@chromium.org>
Tue, 16 Aug 2016 16:24:52 +0000 (09:24 -0700)
commitaf23ee538b5a007c2c9ca12ae6e54b2e0ed29876
treeeb0c956db4a9c8531274f0b8e80d9b498d87cec5
parent80e96088bc608d6935b24ff623b9025b38da576e
Reducing number of calls to GLSL mix() from two to one reduces frame render time by 21%

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2247113003

Review-Url: https://codereview.chromium.org/2247113003
src/effects/gradients/SkGradientShader.cpp