gl-renderer: Replace EGL_*_WL macros with locally defined enums
authorVivek Kasireddy <vivek.kasireddy@intel.com>
Wed, 24 Apr 2019 22:40:47 +0000 (15:40 -0700)
committerVivek Kasireddy <vivek.kasireddy@intel.com>
Tue, 26 Nov 2019 01:13:06 +0000 (17:13 -0800)
commitae3175780e45ac48b81cab576c4f785f730ff927
tree726a82e6641bc77a39b800bf44e398bb77689d20
parent3623e46dc555ea9df34ff259530af64f0d9f0645
gl-renderer: Replace EGL_*_WL macros with locally defined enums

Instead of using the EGL_*_WL macros imported from EGL headers,
start using enums that would be defined locally. This is needed as
there are limited number of macros defined in EGL headers and
adding new ones is not practically feasible when adding a new
texture type. (suggested by Daniel Stone)

Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
libweston/renderer-gl/gl-renderer.c