Added PointSize in shader used for drawing points
authorDae Kim <dae.kim@imgtec.com>
Fri, 11 Jan 2019 11:38:11 +0000 (11:38 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 15 Jan 2019 15:35:38 +0000 (10:35 -0500)
commitadf966939dc91623575d8d0b62e67d8d993804b3
treea48f27327fa957a671e88267c098b2a89ea0e10e
parenta621723e4cba1f66fbb9a8c00885479855c5aba5
Added PointSize in shader used for drawing points

Follow-up change of 76a3efb8583de58358570c912e4388a780a2cb39.

A SPIR-V assembly shader with undefined PointSize was being used with
point list topology.

Affects:

dEQP-VK.subgroups.*

Components: Vulkan

VK-GL-CTS issue: 1197,1552

Change-Id: I10404d8fe45b9fb7484d1b90b984e66ca8569de4
external/vulkancts/modules/vulkan/subgroups/vktSubgroupsClusteredTests.cpp
external/vulkancts/modules/vulkan/subgroups/vktSubgroupsQuadTests.cpp
external/vulkancts/modules/vulkan/subgroups/vktSubgroupsShapeTests.cpp