Fix tessellation tests do not test undefined tessLevel inputs
authorS&#322;awomir Cygan <slawomir.cygan@intel.com>
Tue, 18 Jul 2017 09:31:30 +0000 (05:31 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Mon, 7 Aug 2017 12:14:38 +0000 (08:14 -0400)
commitadf32528772198faab4858ddb48a3781e7550964
treedd82c1db880ff7d8bfdfe203468d71f28e131e14
parent68c41978cf7a76391e898af7faaddea0598a3911
Fix tessellation tests do not test undefined tessLevel inputs

The spec says g gl_TessLevelOuter[2], gl_TessLevelOuter[3], and
both values in gl_TessLevelInner inputs  are undefined in tessellation
 evaluation shader, if isolines are tessellated.

To avoid testing undefined tessellation level inputs, change
the tessellated primitive type to QUADS

Affects:
KHR-GL45.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel

Components: OpenGL

VK-GL-CTS issue: 488

This reverts commit 3c148ca8bc02a29c52d615a7b966671b54fcb356.

Change-Id: I9dde6ee281a3502a9205758ac9d06673ced528c5
external/openglcts/modules/glesext/tessellation_shader/esextcTessellationShaderTCTE.cpp