Collada exporter: bind uv channels with <bind_vertex_input>.
authorStepan Hrbek <stepan.git@lightsprint.com>
Mon, 28 Dec 2015 10:27:12 +0000 (11:27 +0100)
committerStepan Hrbek <stepan.git@lightsprint.com>
Tue, 29 Dec 2015 16:08:16 +0000 (17:08 +0100)
commitad55e769bfc87d684b15ac3804c4d70775b9a9a7
tree9b2c69910bf13730bc4ff2424bd6e88947576fbb
parent22f7f60ba0e690d571af5729ac1d1e497072b9db
Collada exporter: bind uv channels with <bind_vertex_input>.

When there are multiple uv channels used by multiple textures, <bind_vertex_input> specifies what channels to use. Without <bind_vertex_input>, at least some importers are unable to match channels to textures.
code/ColladaExporter.cpp