stop concatenating mesh shaders at runtime 54/28754/5
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 15 Oct 2014 11:08:03 +0000 (12:08 +0100)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Mon, 20 Oct 2014 10:09:51 +0000 (11:09 +0100)
commitac68dfd043d66f73c0e5842e0c60bbcff1a0f53d
tree7951368dd03f2ba9b0676c6332741d06ae904f8c
parent8080264a8520b30de2d778699efdd1987c11211e
stop concatenating mesh shaders at runtime

[Problem] unnecessary runtime concatenation of compile time strings
[Cause] lazy coding
[Solution] fix it

Change-Id: I4f68e14d98af3cd0b26dc216f644c294431cd397
dali/internal/event/effects/shader-effect-impl.cpp
dali/internal/event/effects/shader-factory.cpp
dali/internal/render/shader-source/custom-mesh-postfix.txt [new file with mode: 0644]
dali/internal/render/shader-source/mesh-color-no-texture.txt
dali/internal/render/shader-source/mesh.txt