gstgl: Fix handling of padded tile formats
When a tile format is padded and imported as DMABuf, the stride
contains the information about the actual width and height in
number of tiles. This information is needed by the detiling shader
in order accuratly calculate the location of pixels. To fix that,
we also copy the offset and strides into the otuput format and
the converter will ensure that the shader is recompiled whenever
the stride changes.
This fixes video corruptions observed when decoding on MT8195
with videos that aren't not aligned to 64bytes in width.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3365>