glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.
authorFrancisco Jerez <currojerez@riseup.net>
Sun, 16 Aug 2015 22:39:38 +0000 (01:39 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Thu, 20 Aug 2015 09:28:48 +0000 (12:28 +0300)
commita976b7255b2c84e6cccefb447029add02ddf86ae
tree4e36f616b125e938f7197c0d4b935306f27f25c2
parent9d0bb6be097080e2568b7b6cc18f2bf800fed1b1
glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.

These seem to have been re-added at some point during the
ARB_tessellation_shader implementation work.  AFAICT the second
(correct) definition of each constant would have had no effect because
the symbols were already defined.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/builtin_variables.cpp