glsl: convervative_depth is not allowed in the vertex shader
authorMarek Olšák <maraeo@gmail.com>
Sat, 19 Nov 2011 15:45:46 +0000 (16:45 +0100)
committerMarek Olšák <maraeo@gmail.com>
Tue, 22 Nov 2011 19:56:50 +0000 (20:56 +0100)
commita92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d
tree33d5780518c6c178ecc90fc0862309086e2640b2
parent6b43d6fdda13d73ca7b059f986ce2a2046bf03a0
glsl: convervative_depth is not allowed in the vertex shader

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glsl_parser_extras.cpp