ALSA: emu10k1: revamp playback voice allocator
Instead of separate voices, we now allocate non-interleaved channels,
which may in turn contain two interleaved voices each. The higher-level
code keeps only one pointer per channel. The channels are not allocated
in one block any more, as there is no reason to do that. As a
consequence of that, and because it is cleaner regardless, we now let
the allocator store these pointers at a specified location, rather than
returning only the first one and having the calling code deduce the
remaining ones.
Signed-off-by: Oswald Buddenhagen <oswald.buddenhagen@gmx.de>
Link: https://lore.kernel.org/r/20230518140947.3725394-8-oswald.buddenhagen@gmx.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>