drm/vmwgfx: Mark a surface gpu-dirty after the SVGA3dCmdDXGenMips command
[ Upstream commit
75156a887b6cea6e09d83ec19f4ebfd7c86265f0 ]
The SVGA3dCmdDXGenMips command uses a shader-resource view to access
the underlying surface. Normally accesses using that view-type are not
dirtying the underlying surface, but that particular command is an
exception.
Mark the surface gpu-dirty after a SVGA3dCmdDXGenMips command has been
submitted.
This fixes the piglit getteximage-formats test run with
SVGA_FORCE_COHERENT=1
Fixes: a9f58c456e9d ("drm/vmwgfx: Be more restrictive when dirtying resources")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Zack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-3-zackr@vmware.com
Signed-off-by: Sasha Levin <sashal@kernel.org>