if light position is local, treat it as a homogeneous coord and divide by W (see...
authorBrian <brian.paul@tungstengraphics.com>
Mon, 21 May 2007 14:57:18 +0000 (08:57 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Mon, 21 May 2007 14:57:18 +0000 (08:57 -0600)
commita8676c45ccab52117c70f2e90fd820d745261f51
treeccb2f3a5f82d1063577de5b0f39602e9299ce95f
parent9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe
if light position is local, treat it as a homogeneous coord and divide by W (see bug 11009)
src/mesa/main/light.c