Require VK_KHR_shader_float16_int8 in float16 opconstant tests
authorIago Toral Quiroga <itoral@igalia.com>
Thu, 4 Oct 2018 07:43:17 +0000 (09:43 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 26 Oct 2018 07:35:12 +0000 (03:35 -0400)
commita83c04cd2f258fbce81ddbaa10f1e5ae092deb8b
treeac229b4bba1f8d20e5f97d1ac986effb501d331e
parent80321a3131964d7b5dba37e34a9e30c1823da57d
Require VK_KHR_shader_float16_int8 in float16 opconstant tests

The SPIR-V code in the shaders used by these tests includes
16-bit floating point OpVectorTimesScalar and
OpMatrixTimesVector operations, which require the extension. There
is no compute version of these tests, only graphics.

Components: Vulkan
VK-GL-CTS issue: 1403

Affects:
dEQP-VK.spirv_assembly.instruction.graphics.float16.opconstant.*

Change-Id: If0f7960013759a0d5dad41629dcefc79350c3c88
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp