Mitigate UAF crashes due to iteration over freed wl_resources
Currently it is possible to iterate over client-owned resources
during client destruction that have had their associated memory
released.
This can occur when client code calls wl_client_destroy(). The
following sequence illustrates how this may occur.
1. The server initiates destruction of the connected client via
call to wl_client_destroy().
2. Resource destroy listeners / destructors are invoked and
resource memory is freed one resource at a time [1].
3. If a listener / destructor for a resource results in a call
to wl_client_for_each_resource(), the iteration will proceed
over resources that have been previously freed in step 2,
resulting in UAFs / crashes.
The issue is that resources remain in the client's object map
even after they have had their memory freed, and are removed
from the map only after each individual resource has had its
memory released.
This patch corrects this by ensuring resource destruction first
invokes listeners / destructors and then removing them from the
client's object map before releasing the associated memory.
[1] https://gitlab.freedesktop.org/wayland/wayland/-/blob/main/src/wayland-server.c?ref_type=heads#L928
Change-Id: Idb48ea9d4ea5edf8572185436f15138bab4f27f3
Signed-off-by: Thomas Lukaszewicz thomaslukaszewicz@gmail.com