mips/cpu: Make sure play_dead() doesn't return
authorJosh Poimboeuf <jpoimboe@kernel.org>
Tue, 14 Feb 2023 07:05:44 +0000 (23:05 -0800)
committerJosh Poimboeuf <jpoimboe@kernel.org>
Wed, 8 Mar 2023 16:44:23 +0000 (08:44 -0800)
commita80ceed6c9c24088d7a2e3c414eae1fe88a8ccbe
tree2b792896414739ebec5194beb924eb245b4c7fff
parent142dbcf3b6a93ecfe8ccbee60c611175f5459c23
mips/cpu: Make sure play_dead() doesn't return

play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Acked-by: Florian Fainelli <f.fainelli@gmail.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Link: https://lore.kernel.org/r/b195e4da190bb06b7d4af15d66ce6129e2347630.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
arch/mips/kernel/smp-bmips.c
arch/mips/loongson64/smp.c