Optimize distance field construction.
authorMichael Brasser <michael.brasser@live.com>
Fri, 20 Feb 2015 13:50:45 +0000 (07:50 -0600)
committerMichael Brasser <michael.brasser@live.com>
Wed, 25 Feb 2015 21:55:49 +0000 (21:55 +0000)
commita7c0e62b9122a8d210149570be8834401b9b36d3
tree921e0b75cc28e724ca466ef282d356e91323cb7b
parente23309b9d1ecb50b647bfdf912a170ed00dc6880
Optimize distance field construction.

Reduce the number of times we construct a painter path from a glyph.

Change-Id: Ic1f32c78ab5dfd3b75d5442da163cda1dedab3ee
Task-number: QTBUG-42853
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
src/quick/scenegraph/qsgadaptationlayer.cpp
src/quick/scenegraph/qsgadaptationlayer_p.h