svga: stop using pipe_sampler_view_release()
authorBrian Paul <brianp@vmware.com>
Fri, 8 Mar 2019 21:02:53 +0000 (14:02 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 18 Mar 2019 02:07:22 +0000 (20:07 -0600)
commita7afab7952c37da3144795f6ea81b7a31f5249e2
tree18b0fc2e92e9baad52f146138e267e1424a3396e
parent20de0359b53311cad322de8286448f2cbb34f475
svga: stop using pipe_sampler_view_release()

This function was used in the past to avoid deleting a sampler view
for a context that no longer exists.  But the Mesa state tracker
ensures that cannot happen.  Use the standard refcounting function
instead.

Also, remove the code which checked for context mis-matches in
svga_sampler_view_destroy().  It's no longer needed since implementing
the zombie sampler view code in the state tracker.

Testing Done: google chrome, variety of GL demos/games

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
src/gallium/drivers/svga/svga_pipe_sampler.c
src/gallium/drivers/svga/svga_state_tss.c