printk: refactor and rework printing logic
Refactor/rework printing logic in order to prepare for moving to
threaded console printing.
- Move @console_seq into struct console so that the current
"position" of each console can be tracked individually.
- Move @console_dropped into struct console so that the current drop
count of each console can be tracked individually.
- Modify printing logic so that each console independently loads,
prepares, and prints its next record.
- Remove exclusive_console logic. Since console positions are
handled independently, replaying past records occurs naturally.
- Update the comments explaining why preemption is disabled while
printing from printk() context.
With these changes, there is a change in behavior: the console
replaying the log (formerly exclusive console) will no longer block
other consoles. New messages appear on the other consoles while the
newly added console is still replaying.
Signed-off-by: John Ogness <john.ogness@linutronix.de>
Reviewed-by: Petr Mladek <pmladek@suse.com>
Signed-off-by: Petr Mladek <pmladek@suse.com>
Link: https://lore.kernel.org/r/20220421212250.565456-10-john.ogness@linutronix.de